Cite Alexandrie

Genre: Narration, Management, VR
Stack: Unity Engine, Meta Quest
Team size: 20+
Duration: April 2025 - Now
Role: System & Gameplay programmer
Late 1980s. An alternate universe, an alternate France. A country where cultural objects (books, records, comics, etc.) are completely prohibited. In a public housing estate on the outskirts of a medium-sized city, you control the trafficking of cultural objects in a narrative-driven VR management game, blending elements of "The Wire" and "Fahrenheit 451."

Since April 2025, I have been working on this project as a Gameplay and Architecture Programmer. I collaborate with a level designer who primarily uses Bolt to implement narrative and gameplay "missions". My responsibilities have included developing custom Script Graph nodes and reworking few core systems.
made by hugo valot